
Blades of Doom
Don't touch the blades or else you will be sad.
Controls
Desktop users can press F4 or F11 for fullscreen!
Press tab to disable glow.
Press backspace to return to the menu.
Single Player
| Key | Action |
|---|---|
| Left - Right / A - D | Move |
| Space / Up / W / Shift / Ctr | Jump |
Gamepad is also supported
Multiplayer
| Player | Key | Action |
|---|---|---|
| Player 1 | A - D | Move |
| Space / W | Jump | |
| Player 2 | Left - Right | Move |
| Up / Shift / Ctr | Jump |
(Player 2 will use single player keyboard controls if Player 1 uses a gamepad)
Ludum Dare
The original version was made in 48 hours for Ludum Dare 51. It was my 3rd time participating.
Deluxe Improvements:
- Powerups
- Invincibility
- Ice (Slows down platforms + spikes)
- Coloured warning bars across the screen to indicate attacks
- Improved difficulty curve
- More saw blade patterns
| Status | Released |
| Platforms | HTML5, Windows, Linux, Android |
| Rating | Rated 4.7 out of 5 stars (3 total ratings) |
| Author | Benjamin Halko |
| Genre | Platformer |
| Made with | GameMaker |
| Tags | 2D, Arcade, Colorful, Endless, Fast-Paced, Ludum Dare, Ludum Dare 51, Pixel Art, Retro |
| Average session | A few minutes |
| Inputs | Keyboard, Gamepad (any), Touchscreen |
| Multiplayer | Local multiplayer |
| Player count | 1 - 2 |
| Links | Ludum Dare, Source code |
Download
Install instructions
Linux users must install fuse in order to run the AppImage.
Also available on
Development log
- Blades of Doom is now on Google Play!Apr 30, 2023
- Deluxe Edition is now available!Oct 24, 2022



Comments
Log in with itch.io to leave a comment.
Good action game! Really enjoyed the pacing, and the difficulty is challenging, but not bullshit frame perfect stuff. 8/10
Music is a bop :) 10/10
Thanks!
I became very sad when I touched the saw blades. Good game.
Thanks for playing! Sorry about the sadness...
Such a fun game, I like the little touches. Like the fact the timer doesn't start until you move, and the way the block shifts when it moves. One thing I would change is color. I think the fact that the danger color changes adds unnecessary difficulty. Especially in these games were peripheral vision is key to positioning yourself I would have stuck to one saw color. But I had a lot of fun with the game!
Thanks for playing and thanks for the feedback!