Don't touch the blades or else you will be sad.

Controls

Desktop users can press F4 or F11 for fullscreen!

Press tab to disable glow.

Press backspace to return to the menu.

Single Player

KeyAction
Left - Right / A - D Move
Space / Up / W / Shift / Ctr Jump

Gamepad is also supported

Multiplayer

PlayerKeyAction
Player 1 A - D Move
Space / W Jump
Player 2 Left - Right Move
Up / Shift / Ctr Jump

(Player 2 will use single player keyboard controls if Player 1 uses a gamepad)

Ludum Dare

The original version was made in 48 hours for Ludum Dare 51. It was my 3rd time participating.

Deluxe Improvements:

  • Powerups
    • Invincibility
    • Ice (Slows down platforms + spikes)
  • Coloured warning bars across the screen to indicate attacks
  • Improved difficulty curve
  • More saw blade patterns
StatusReleased
PlatformsWindows, Linux, Android, HTML5
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorBenjamin Halko
GenrePlatformer
Made withGameMaker
Tags2D, Arcade, Colorful, Endless, Fast-Paced, Ludum Dare, Ludum Dare 51, Pixel Art, Retro
Average sessionA few minutes
InputsKeyboard, Gamepad (any), Touchscreen
MultiplayerLocal multiplayer
Player count1 - 2
LinksLudum Dare, Source code

Download

Download NowName your own price

Click download now to get access to the following files:

Blades of Doom - Deluxe - Windows 16 MB
Blades of Doom - Deluxe - Linux 20 MB
Blades of Doom - Deluxe - Android 31 MB
Blades of Doom - Jam Version - Windows 14 MB
Blades of Doom - Jam Version - Linux 17 MB
Blades of Doom - Music 12 MB

Also available on

Development log

Comments

Log in with itch.io to leave a comment.

(+1)

Good action game! Really enjoyed the pacing, and the difficulty is challenging, but not bullshit frame perfect stuff. 8/10

(+1)

Music is a bop :) 10/10

Thanks!

(+1)

I became very sad when I touched the saw blades. Good game.

Thanks for playing! Sorry about the sadness...

(+1)

Such a fun game, I like the little touches. Like the fact the timer doesn't start until you move, and the way the block shifts when it moves. One thing I would change is color. I think the fact that the danger color changes adds unnecessary difficulty. Especially in these games were peripheral vision is key to positioning yourself I would have stuck to one saw color. But I had a lot of fun with the game! 

(1 edit)

Thanks for playing and thanks for the feedback!